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01/01OS/_archive/record.py

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4.4 KiB

"""
Handles everything the user interacts through.
Connects to a websocket at /user. Sends shit to it, and displays/plays the shit it sends back.
For now, just handles a spacebar being pressed— for the duration it's pressed,
it should record audio.
"""
import os
import pyaudio
import threading
import asyncio
import websocket
import time
import json
from pynput import keyboard
import wave
import tempfile
from datetime import datetime
# Configuration
chunk = 1024 # Record in chunks of 1024 samples
sample_format = pyaudio.paInt16 # 16 bits per sample
channels = 1 # Stereo
fs = 48000 # Sample rate
p = pyaudio.PyAudio() # Create an interface to PortAudio
frames = [] # Initialize array to store frames
recording = False # Flag to control recording state
ws_chunk_size = 4096 # Websocket stream chunk size
port = os.getenv('ASSISTANT_PORT', 8000)
ws_url = f"ws://localhost:{port}/user"
while True:
try:
ws = websocket.create_connection(ws_url)
break
except ConnectionRefusedError:
time.sleep(1)
async def start_recording():
global recording
if recording:
return # Avoid multiple starts
recording = True
frames.clear() # Clear existing frames
stream = p.open(format=sample_format,
channels=channels,
rate=fs,
frames_per_buffer=chunk,
input=True)
print("Recording started...")
async with websockets.connect("ws://localhost:8000/user") as websocket:
# Send the start command with mime type
await websocket.send(json.dumps({"role": "user", "type": "audio", "format": "audio/wav", "start": True}))
while recording:
data = stream.read(chunk)
frames.append(data)
stream.stop_stream()
stream.close()
try:
file_path = save_recording(frames)
with open(file_path, 'rb') as audio_file:
byte_chunk = audio_file.read(ws_chunk_size)
while byte_chunk:
await websocket.send(json.dumps({"role": "user", "type": "audio", "format": "audio/wav", "content": str(byte_chunk)}))
byte_chunk = audio_file.read(ws_chunk_size)
finally:
os.remove(file_path)
# Send the end command
await websocket.send(json.dumps({"role": "user", "type": "audio", "format": "audio/wav", "end": True}))
# Receive a json message and then close the connection
message = await websocket.recv()
print("Received message:", json.loads(message))
print("Recording stopped.")
def save_recording(frames) -> str:
# Save the recorded data as a WAV file
temp_dir = tempfile.gettempdir()
# Create a temporary file with the appropriate extension
output_path = os.path.join(temp_dir, f"input_{datetime.now().strftime('%Y%m%d%H%M%S%f')}.wav")
with wave.open(output_path, 'wb') as wf:
wf.setnchannels(channels)
wf.setsampwidth(p.get_sample_size(sample_format))
wf.setframerate(fs)
wf.writeframes(b''.join(frames))
return output_path
def start_recording_sync():
# Create a new event loop for the thread
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
# Run the asyncio event loop
loop.run_until_complete(start_recording())
loop.close()
def stop_recording():
global recording
recording = False
print("Stopped recording")
def toggle_recording():
global recording
if recording:
stop_recording()
else:
# Start recording in a new thread to avoid blocking
print("Starting recording")
threading.Thread(target=start_recording_sync).start()
is_space_pressed = False # Flag to track the state of the spacebar
def on_press(key):
global is_space_pressed
if key == keyboard.Key.space and not is_space_pressed:
is_space_pressed = True
toggle_recording()
def on_release(key):
global is_space_pressed
if key == keyboard.Key.space and is_space_pressed:
is_space_pressed = False
stop_recording()
if key == keyboard.Key.esc:
# Stop listener
return False
# Collect events until released
with keyboard.Listener(on_press=on_press, on_release=on_release) as listener:
with tempfile.TemporaryDirectory():
print("Press the spacebar to start/stop recording. Press ESC to exit.")
listener.join()
p.terminate()