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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class BoolToFloat : MonoBehaviour
{
[Serializable]
public class FloatEvent : UnityEvent<float> { }
public FloatEvent OnValueChange;
public bool Value
{
set
{
OnValueChange.Invoke(Convert.ToSingle(value));
}
}
}