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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class StringFloatBinding : MonoBehaviour
{
[System.Serializable]
public class StringFloatEvent : UnityEvent<string, float> { }
public string Name;
public float Value
{
set
{
Binding.Invoke(Name, value);
}
}
public StringFloatEvent Binding;
}