You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
714 B
37 lines
714 B
3 months ago
|
Shader "Custom/RGB" {
|
||
|
Properties {
|
||
|
_MainTex ("MainTex", 2D) = "white" {}
|
||
|
_Gamma ("Gamma", float) = 0.45
|
||
|
}
|
||
|
SubShader {
|
||
|
Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||
|
Pass {
|
||
|
ZWrite Off
|
||
|
Cull Off
|
||
|
Fog { Mode Off }
|
||
|
|
||
|
ColorMask RGB
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.0
|
||
|
#pragma glsl
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float _Gamma;
|
||
|
|
||
|
half4 frag (v2f_img pix) : SV_Target
|
||
|
{
|
||
|
float3 Y = pow(tex2D(_MainTex, pix.uv).rgb, _Gamma);
|
||
|
return float4(Y, 1);
|
||
|
}
|
||
|
ENDCG
|
||
|
|
||
|
}
|
||
|
}
|
||
|
FallBack Off
|
||
|
}
|