% Wraps librealsense2 frame_queue class classdef frame_queue < handle properties (SetAccess = private, Hidden = true) objectHandle; end methods % Constructor function this = frame_queue(capacity) if nargin == 0 this.objectHandle = realsense.librealsense_mex('rs2::frame_queue', 'new'); else validateattributes(capacity, {'numeric'}, {'scalar', 'positive', 'real', 'integer'}); this.objectHandle = realsense.librealsense_mex('rs2::frame_queue', 'new', uint64(capacity)); end end % Destructor function delete(this) if (this.objectHandle ~= 0) realsense.librealsense_mex('rs2::frame_queue', 'delete', this.objectHandle); end end % Functions function frame = wait_for_frame(this, timeout_ms) narginchk(1, 2); if nargin == 1 out = realsense.librealsense_mex('rs2::frame_queue', 'wait_for_frame', this.objectHandle); else if isduration(timeout_ms) timeout_ms = milliseconds(timeout_ms); end validateattributes(timeout_ms, {'numeric'}, {'scalar', 'nonnegative', 'real', 'integer'}, '', 'timeout_ms', 2); out = realsense.librealsense_mex('rs2::frame_queue', 'wait_for_frame', this.objectHandle, double(timeout_ms)); end frame = realsense.frame(out); end function [res, frame] = poll_for_frame(this, type) narginchk(2, 2); % C++ function validates contents of type validateattributes(type, {'char', 'string'}, {'scalartext'}, '', 'type', 2); [res, out] = realsense.librealsense_mex('rs2::frame_queue', 'poll_for_frame', this.objectHandle, type); switch type case 'frame' frame = realsense.frame(out); case 'video_frame' frame = realsense.video_frame(out); case 'points' frame = realsense.points(out); case 'depth_frame' frame = realsense.depth_frame(out); case 'disparity_frame' frame = realsense.disparity_frame(out); case 'motion_frame' frame = realsense.motion_frame(out); case 'pose_frame' frame = realsense.pose_frame(out); case 'frameset' frame = realsense.frameset(out); end end function cap = capacity(this) cap = realsense.librealsense_mex('rs2::frame_queue', 'capacity', this.objectHandle); end function keep = keep_frames(this) keep = realsense.librealsense_mex('rs2::frame_queue', 'keep_frames', this.objectHandle); end end end