#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "RealSenseTestActor.generated.h" UCLASS(ClassGroup="RealSense", BlueprintType) class REALSENSEUE_API ARealSenseTestActor : public AActor { GENERATED_BODY() public: ARealSenseTestActor(); protected: virtual void BeginPlay() override; public: virtual void Tick(float DeltaTime) override; };