using UnrealBuildTool; public class RealSenseUE : ModuleRules { public RealSenseUE(ReadOnlyTargetRules Target) : base(Target) { bEnableExceptions = true; bUseRTTI = false; PrivatePCHHeaderFile = "RealSenseUE.h"; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); PublicDependencyModuleNames.AddRange(new string[] { "RealSense" }); PublicIncludePathModuleNames.AddRange(new string[] { "RealSense" }); } }