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cmake_minimum_required(VERSION 3.12.0)
set (CMAKE_CXX_STANDARD 11)
if(POLICY CMP0091)
# https://stackoverflow.com/a/56490614
cmake_policy(SET CMP0091 NEW)
endif()
# The options need to be the same as Open3D's default
# If Open3D is configured and built with custom options, you'll also need to
# specify the same custom options.
option(STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" ON)
# This needs cmake_policy(SET CMP0091 NEW)
if (STATIC_WINDOWS_RUNTIME)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
project(Open3D_RS_examples LANGUAGES CXX)
# Find installed Open3D, which exports Open3D::Open3D
if(WIN32)
find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/CMake)
else()
find_package(Open3D HINTS ${CMAKE_INSTALL_PREFIX}/lib/cmake)
endif()
if(NOT Open3D_FOUND OR Open3D_VERSION VERSION_LESS 0.12)
message(FATAL_ERROR "Open3D v0.12+ not found, please use -DCMAKE_INSTALL_PREFIX=open3d_install_dir")
endif()
foreach(EXAMPLE RealSenseBagReader RealSenseRecorder)
add_executable(${EXAMPLE} cpp/${EXAMPLE}.cpp)
target_link_libraries(${EXAMPLE} Open3D::Open3D)
# On Windows, when BUILD_SHARED_LIBS, copy .dll to the executable directory
if(WIN32)
get_target_property(open3d_type Open3D::Open3D TYPE)
if(open3d_type STREQUAL "SHARED_LIBRARY")
message(STATUS "Will copy Open3D.dll to ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>")
add_custom_command(TARGET ${EXAMPLE} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_INSTALL_PREFIX}/bin/Open3D.dll
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>)
endif()
endif()
endforeach()