13 lines
283 B

using UnrealBuildTool;
using System.Collections.Generic;
public class RealSenseUEEditorTarget : TargetRules
{
public RealSenseUEEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "RealSenseUE" } );
}
}