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using UnrealBuildTool;
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using System.Collections.Generic;
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public class RealSenseUEEditorTarget : TargetRules
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{
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public RealSenseUEEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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ExtraModuleNames.AddRange( new string[] { "RealSenseUE" } );
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}
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}
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