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using UnityEngine;
using System.Collections;
using UnityEngine.Events;
public class NamedTextureBinding : MonoBehaviour {
public Texture Texture
{
set
{
textureBinding.Invoke(textureName, value);
}
}
[System.Serializable]
public class NamedTextureEvent : UnityEvent<string, Texture> { }
public string textureName;
public NamedTextureEvent textureBinding;
}