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174 lines
7.3 KiB
174 lines
7.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Threading;
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// This demo showcases some of the more advanced API concepts:
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// a. Post-processing and stream alignment
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// b. Using callbacks
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// c. Defining custom processing blocks
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// d. Using FramesReleaser to help manage frames lifetime
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namespace Intel.RealSense
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{
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/// <summary>
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/// Interaction logic for Window.xaml
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/// </summary>
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public partial class ProcessingWindow : Window
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{
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private Pipeline pipeline = new Pipeline();
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private Colorizer colorizer = new Colorizer();
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private Align align = new Align(Stream.Color);
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private CustomProcessingBlock block;
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private CancellationTokenSource tokenSource = new CancellationTokenSource();
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static Action<VideoFrame> UpdateImage(Image img)
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{
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var wbmp = img.Source as WriteableBitmap;
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return new Action<VideoFrame>(frame =>
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{
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var rect = new Int32Rect(0, 0, frame.Width, frame.Height);
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wbmp.WritePixels(rect, frame.Data, frame.Stride * frame.Height, frame.Stride);
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});
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}
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public ProcessingWindow()
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{
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InitializeComponent();
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try
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{
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var cfg = new Config();
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using (var ctx = new Context())
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{
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var devices = ctx.QueryDevices();
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var dev = devices[0];
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Console.WriteLine("\nUsing device 0, an {0}", dev.Info[CameraInfo.Name]);
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Console.WriteLine(" Serial number: {0}", dev.Info[CameraInfo.SerialNumber]);
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Console.WriteLine(" Firmware version: {0}", dev.Info[CameraInfo.FirmwareVersion]);
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var sensors = dev.QuerySensors();
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var depthSensor = sensors[0];
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var colorSensor = sensors[1];
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var depthProfile = depthSensor.StreamProfiles
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.Where(p => p.Stream == Stream.Depth)
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.OrderBy(p => p.Framerate)
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.Select(p => p.As<VideoStreamProfile>()).First();
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var colorProfile = colorSensor.StreamProfiles
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.Where(p => p.Stream == Stream.Color)
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.OrderBy(p => p.Framerate)
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.Select(p => p.As<VideoStreamProfile>()).First();
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cfg.EnableStream(Stream.Depth, depthProfile.Width, depthProfile.Height, depthProfile.Format, depthProfile.Framerate);
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cfg.EnableStream(Stream.Color, colorProfile.Width, colorProfile.Height, colorProfile.Format, colorProfile.Framerate);
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}
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var pp = pipeline.Start(cfg);
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// Get the recommended processing blocks for the depth sensor
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var sensor = pp.Device.QuerySensors().First(s => s.Is(Extension.DepthSensor));
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var blocks = sensor.ProcessingBlocks.ToList();
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// Allocate bitmaps for rendring.
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// Since the sample aligns the depth frames to the color frames, both of the images will have the color resolution
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using (var p = pp.GetStream(Stream.Color).As<VideoStreamProfile>())
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{
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imgColor.Source = new WriteableBitmap(p.Width, p.Height, 96d, 96d, PixelFormats.Rgb24, null);
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imgDepth.Source = new WriteableBitmap(p.Width, p.Height, 96d, 96d, PixelFormats.Rgb24, null);
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}
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var updateColor = UpdateImage(imgColor);
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var updateDepth = UpdateImage(imgDepth);
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// Create custom processing block
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// For demonstration purposes it will:
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// a. Get a frameset
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// b. Run post-processing on the depth frame
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// c. Combine the result back into a frameset
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// Processing blocks are inherently thread-safe and play well with
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// other API primitives such as frame-queues,
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// and can be used to encapsulate advanced operations.
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// All invocations are, however, synchronious so the high-level threading model
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// is up to the developer
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block = new CustomProcessingBlock((f, src) =>
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{
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// We create a FrameReleaser object that would track
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// all newly allocated .NET frames, and ensure deterministic finalization
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// at the end of scope.
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using (var releaser = new FramesReleaser())
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{
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foreach (ProcessingBlock p in blocks)
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f = p.Process(f).DisposeWith(releaser);
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f = f.ApplyFilter(align).DisposeWith(releaser);
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f = f.ApplyFilter(colorizer).DisposeWith(releaser);
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var frames = f.As<FrameSet>().DisposeWith(releaser);
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var colorFrame = frames[Stream.Color, Format.Rgb8].DisposeWith(releaser);
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var colorizedDepth = frames[Stream.Depth, Format.Rgb8].DisposeWith(releaser);
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// Combine the frames into a single result
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var res = src.AllocateCompositeFrame(colorizedDepth, colorFrame).DisposeWith(releaser);
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// Send it to the next processing stage
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src.FrameReady(res);
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}
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});
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// Register to results of processing via a callback:
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block.Start(f =>
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{
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using (var frames = f.As<FrameSet>())
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{
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var colorFrame = frames.ColorFrame.DisposeWith(frames);
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var colorizedDepth = frames.First<VideoFrame>(Stream.Depth, Format.Rgb8).DisposeWith(frames);
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Dispatcher.Invoke(DispatcherPriority.Render, updateDepth, colorizedDepth);
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Dispatcher.Invoke(DispatcherPriority.Render, updateColor, colorFrame);
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}
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});
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var token = tokenSource.Token;
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var t = Task.Factory.StartNew(() =>
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{
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while (!token.IsCancellationRequested)
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{
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using (var frames = pipeline.WaitForFrames())
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{
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// Invoke custom processing block
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block.Process(frames);
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}
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}
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}, token);
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message);
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Application.Current.Shutdown();
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}
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InitializeComponent();
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}
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private void control_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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tokenSource.Cancel();
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}
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}
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}
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