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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class FloatToStringFormat : MonoBehaviour
{
[System.Serializable]
public class StringEvent : UnityEvent<string> { }
public string format = "{0}";
public StringEvent Binding;
public float Value
{
set
{
Binding.Invoke(string.Format(format, value));
}
}
}