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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class GetMaterialFloat : MonoBehaviour
{
[System.Serializable]
public class FloatEvent : UnityEvent<float> { }
public Material material;
public string propertyName;
public FloatEvent Binding;
void Awake()
{
Binding.Invoke(material.GetFloat(propertyName));
}
}