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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class StringIntBinding : MonoBehaviour
{
public string propertyName;
[System.Serializable]
public class StringIntEvent : UnityEvent<string, int> { }
public StringIntEvent Binding;
public int Value
{
set
{
Binding.Invoke(propertyName, value);
}
}
}