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37 lines
714 B
37 lines
714 B
Shader "Custom/BW" {
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Properties {
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_MainTex ("MainTex", 2D) = "white" {}
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_Gamma ("Gamma", float) = 0.45
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}
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SubShader {
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Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" "PreviewType"="Plane" }
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Pass {
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ZWrite Off
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Cull Off
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Fog { Mode Off }
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ColorMask RGB
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma target 3.0
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#pragma glsl
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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float _Gamma;
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half4 frag (v2f_img pix) : SV_Target
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{
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float Y = pow(tex2D(_MainTex, pix.uv).a, _Gamma);
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return float4(Y.rrr, 1);
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}
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ENDCG
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}
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}
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FallBack Off
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}
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