22 lines
420 B
22 lines
420 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class GetMaterialFloat : MonoBehaviour
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{
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[System.Serializable]
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public class FloatEvent : UnityEvent<float> { }
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public Material material;
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public string propertyName;
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public FloatEvent Binding;
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void Awake()
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{
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Binding.Invoke(material.GetFloat(propertyName));
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}
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}
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