parent
6d3d760fac
commit
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@ -1,151 +1,144 @@
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import sys
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from dataclasses import dataclass
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from dataclasses import dataclass
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import sys
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from typing import Dict, List, Optional, Union
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from typing import Dict, List, Optional, Union
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import logging
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from .. import Flow
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from swarms.workers.worker import Worker
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logger = logging.getLogger(__name__)
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@dataclass
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@dataclass
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class GroupChat:
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class GroupChat:
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"""A group chat with multiple participants with a list of workers and a max number of rounds"""
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"""A group chat class that contains a list of agents and the maximum number of rounds."""
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workers: List[Worker]
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agents: List[Flow]
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messages: List[Dict]
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messages: List[Dict]
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max_rounds: int = 10
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max_round: int = 10
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admin_name: str = "Admin" # admin worker
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admin_name: str = "Admin" # the name of the admin agent
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@property
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@property
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def worker_names(self) -> List[str]:
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def agent_names(self) -> List[str]:
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"""returns the names of the workers in the group chat"""
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"""Return the names of the agents in the group chat."""
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return [worker.ai_name for worker in self.workers]
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return [agent.name for agent in self.agents]
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def reset(self):
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def reset(self):
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"""Reset the group chat."""
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self.messages.clear()
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self.messages.clear()
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def worker_by_name(self, name: str) -> Worker:
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def agent_by_name(self, name: str) -> Flow:
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"""Find the next speaker baed on the message"""
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"""Find the next speaker based on the message."""
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return self.workers[self.worker_names.index(name)]
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return self.agents[self.agent_names.index(name)]
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def next_worker(self, worker: Worker) -> Worker:
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def next_agent(self, agent: Flow) -> Flow:
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"""Returns the next worker in the list"""
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"""Return the next agent in the list."""
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return self.workers[
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return self.agents[(self.agent_names.index(agent.name) + 1) % len(self.agents)]
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(self.workers_names.index(worker.ai_name) + 1) % len(self.workers)
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]
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def select_speaker_msg(self):
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def select_speaker_msg(self):
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"""Return the message to select the next speaker"""
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"""Return the message for selecting the next speaker."""
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return f"""You are in a role play game. The following roles are available:
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{self._participant_roles()}.
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return f"""
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Read the following conversation.
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You are in a role play game the following rules are available:
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Then select the next role from {self.agent_names} to play. Only return the role."""
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{self.__participant_roles()}.
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Read the following conversation then select the next role from {self.worker_names}
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def select_speaker(self, last_speaker: Flow, selector: Flow):
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to play and only return the role
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"""Select the next speaker."""
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"""
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def select_speaker(
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self,
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last_speaker: Worker,
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selector: Worker,
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):
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"""Selects the next speaker"""
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selector.update_system_message(self.select_speaker_msg())
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selector.update_system_message(self.select_speaker_msg())
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final, name = selector.run(
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# Warn if GroupChat is underpopulated, without established changing behavior
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n_agents = len(self.agent_names)
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if n_agents < 3:
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logger.warning(
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f"GroupChat is underpopulated with {n_agents} agents. Direct communication would be more efficient."
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)
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final, name = selector.generate_oai_reply(
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self.messages
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self.messages
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+ [
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+ [
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{
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{
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"role": "system",
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"role": "system",
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"context": f"Read the above conversation. Then select the next role from {self.worker_names} to play. Only return the role.",
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"content": f"Read the above conversation. Then select the next role from {self.agent_names} to play. Only return the role.",
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}
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}
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]
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]
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)
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)
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if not final:
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if not final:
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return self.next_worker(last_speaker)
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# i = self._random.randint(0, len(self._agent_names) - 1) # randomly pick an id
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return self.next_agent(last_speaker)
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try:
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try:
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return self.worker_by_name(name)
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return self.agent_by_name(name)
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except ValueError:
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except ValueError:
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return self.next_worker(last_speaker)
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return self.next_agent(last_speaker)
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def _participant_roles(self):
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def _participant_roles(self):
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return "\n".join(
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return "\n".join([f"{agent.name}: {agent.system_message}" for agent in self.agents])
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[f"{worker.ai_name}: {worker.system_message}" for worker in self.workers]
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)
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class GroupChatManager(Flow):
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"""(In preview) A chat manager agent that can manage a group chat of multiple agents."""
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class GroupChatManager(Worker):
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def __init__(
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def __init__(
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self,
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self,
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groupchat: GroupChat,
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groupchat: GroupChat,
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ai_name: Optional[str] = "chat_manager",
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name: Optional[str] = "chat_manager",
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# unlimited consecutive auto reply by default
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max_consecutive_auto_reply: Optional[int] = sys.maxsize,
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max_consecutive_auto_reply: Optional[int] = sys.maxsize,
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human_input_mode: Optional[str] = "NEVER",
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human_input_mode: Optional[str] = "NEVER",
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system_message: Optional[str] = "Group chat manager",
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system_message: Optional[str] = "Group chat manager.",
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# seed: Optional[int] = 4,
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**kwargs,
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**kwargs,
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):
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):
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super().__init__(
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super().__init__(
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ai_name=ai_name,
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name=name,
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# max_consecutive_auto_reply=max_consecutive_auto_reply,
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max_consecutive_auto_reply=max_consecutive_auto_reply,
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# human_input_mode=human_input_mode,
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human_input_mode=human_input_mode,
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# system_message=system_message,
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system_message=system_message,
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**kwargs,
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**kwargs,
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)
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)
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self.register_reply(
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self.register_reply(Flow, GroupChatManager.run_chat, config=groupchat, reset_config=GroupChat.reset)
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Worker, GroupChatManager.run, config=groupchat, reset_config=GroupChat.reset
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# self._random = random.Random(seed)
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)
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def run(
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def run_chat(
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self,
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self,
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messages: Optional[List[Dict]] = None,
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messages: Optional[List[Dict]] = None,
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sender: Optional[Worker] = None,
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sender: Optional[Flow] = None,
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config: Optional[GroupChat] = None,
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config: Optional[GroupChat] = None,
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) -> Union[str, Dict, None]:
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) -> Union[str, Dict, None]:
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# run
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"""Run a group chat."""
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if messages is None:
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if messages is None:
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messages = []
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messages = self._oai_messages[sender]
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message = messages[-1]
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message = messages[-1]
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speaker = sender
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speaker = sender
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groupchat = config
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groupchat = config
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for i in range(groupchat.max_round):
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for i in range(groupchat.max_rounds):
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# set the name to speaker's name if the role is not function
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if message["role"] != "function":
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if message["role"] != "function":
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message["name"] = speaker.ai_name
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message["name"] = speaker.name
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groupchat.messages.append(message)
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groupchat.messages.append(message)
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# broadcast the message to all agents except the speaker
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# broadcast the message to all workers except the speaker
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for agent in groupchat.agents:
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for worker in groupchat.workers:
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if agent != speaker:
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if worker != speaker:
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self.send(message, agent, request_reply=False, silent=True)
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self.send(
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if i == groupchat.max_round - 1:
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message,
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# the last round
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worker,
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request_reply=False,
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silent=True,
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)
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if i == groupchat.max_rounds - 1:
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break
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break
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try:
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try:
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# select next speaker
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# select the next speaker
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speaker = groupchat.select_speaker(speaker, self)
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speaker = groupchat.select_speaker(speaker, self)
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# let the speaker speak
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# let the speaker speak
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reply = speaker.generate_reply(sender=self)
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reply = speaker.generate_reply(sender=self)
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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# let the admin speak if interrupted
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# let the admin agent speak if interrupted
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if groupchat.admin_name in groupchat.worker_names:
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if groupchat.admin_name in groupchat.agent_names:
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# admin worker is a particpant
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# admin agent is one of the participants
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speaker = groupchat.worker_by_name(groupchat.admin_name)
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speaker = groupchat.agent_by_name(groupchat.admin_name)
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reply = speaker.generate_reply(sender=self)
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reply = speaker.generate_reply(sender=self)
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else:
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else:
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# admin worker is not found in particpants
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# admin agent is not found in the participants
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raise
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raise
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if reply is None:
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if reply is None:
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break
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break
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# The speaker sends the message without requesting a reply
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# speaker sends message without requesting a reply
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speaker.send(reply, self, request_reply=False)
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speaker.send(reply, self, request_reply=False)
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message = self.last_message(speaker)
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message = self.last_message(speaker)
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message = self.last_messge(speaker)
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return True, None
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return True, None
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