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#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "RealSenseTestActor.generated.h"
UCLASS(ClassGroup="RealSense", BlueprintType)
class REALSENSEUE_API ARealSenseTestActor : public AActor
{
GENERATED_BODY()
public:
ARealSenseTestActor();
protected:
virtual void BeginPlay() override;
public:
virtual void Tick(float DeltaTime) override;
};