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using UnrealBuildTool;
public class RealSenseUE : ModuleRules
{
public RealSenseUE(ReadOnlyTargetRules Target) : base(Target)
{
bEnableExceptions = true;
bUseRTTI = false;
PrivatePCHHeaderFile = "RealSenseUE.h";
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicDependencyModuleNames.AddRange(new string[] { "RealSense" });
PublicIncludePathModuleNames.AddRange(new string[] { "RealSense" });
}
}